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Old Nov 03, 2006, 01:05 PM // 13:05   #41
Lex
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Quote:
Originally Posted by Gaile Gray
Black Dyes: I'm sure you know that black dyes were tweaked on Halloween, and I'm hearing from players that they're really pleased with the look, now.
Hi Gaile,

Black dye is still not black, after update. It is still dark navy color.



Top of screen is from PvE event. Down is a current look.
Left side of screen is non tweaked. I did some light "correction" on right side to better spot difference/actual colors.

Example from top (PvE event) is black (after lightning it up - its gray).
Example from bottom (actual) is just dark navy, not black
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Old Nov 03, 2006, 02:26 PM // 14:26   #42
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Just thought I'd add gaile.

About the preorder items.

The preorder daggers I spawned BEFORE nightfall ARE still moddable.

Just incase it contributes to finding the solution (Because Zenmai wants Firey daggers ;p)
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Old Nov 03, 2006, 02:39 PM // 14:39   #43
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Quote:
Originally Posted by Finn
Gaile, is there anything being done about the odd camera behaviour? It is literally making people sick while playing characters that are targetting many different things in a short period of time.
Oh good, I thought I was the only one getting motion sick while playing my monk... /vomit

Even the slight delay after I walk and watching the camera twitch to behind me real fast vs the way it used to move with me is causing a bit of "heave" after awhile of play... nothing I can't live with... but wold rather live without.. if you get my meaning.
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Old Nov 03, 2006, 02:42 PM // 14:42   #44
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Thank you for the update!

For the most part everything seems to be working with one exception. I still have 3 dyes that aren't stacking.

After I read what you wrote here I thought maybe they were from the "to dye for" quest but between my wife and I we have only done that quest twice, and I have 3 dyes that don't stack so one is the odd man out.

I will send a report to support when I get home today, but I wanted to let you know.
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Old Nov 03, 2006, 03:54 PM // 15:54   #45
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Experience Scrolls are still not stacking. That is, the ones found in Nightfall won't stack with my others in the storage.

The Preorder Daggers from Factions: I managed to get 2 Upgrades out of my old ones, then I deleted them to see if I could spawn one more salvageable pair of daggers. I created new ones, but those were not salvageable. Until this point I understand, you don't want people to get rich by selling endless Dagger Mastery +1 (20%) upgrades. BUT they also can't be upgraded anymore, and I think that should be changed. So salvage no, upgrade yes (please).


Beside this complain, I appreciate the hard work you do at Anet. (keeping the players satisfied)...


Sorry if my english sounds odd, I'm no native speaker xD.
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Old Nov 03, 2006, 03:55 PM // 15:55   #46
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You know I really hadn't exeperienced any strange AI behavior since the update, so I wasn't sure what people were saying. That is until last night - I'm early into Nightfall, and actually found myself laughing as me, Koss, and 2 henchies were literally chasing a Lvl 10 baddie around in a circle for like five minutes. Reminded me of the Three Stooges - luckily he got kind of trapped against a cliff, and we were able to kill him. If he's going to do that, at least they could make it so he throws down his weapons and sprints away. I could see where this could get VERY annoying quickly.
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Old Nov 03, 2006, 04:04 PM // 16:04   #47
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It was very nice last night beng able to stack my Dyes again <3
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Old Nov 03, 2006, 05:04 PM // 17:04   #48
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I like how you can stack dyes now.
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Old Nov 03, 2006, 05:20 PM // 17:20   #49
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did they fix the dye stacking problem? i'm stuck here at work and cant check
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Old Nov 03, 2006, 05:47 PM // 17:47   #50
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Yes for the most part the dye stacking issue has been fixed. You can't stack the to dye for quest dye (since its flagged differently). However, most people are now having problems stacking other items. Still a work in progress.
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Old Nov 03, 2006, 05:52 PM // 17:52   #51
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It sucks when you want to kill the priest and he literally runs for over 1-2 minutes and he is most likely to run into other aggro groups causing you to get more aggro than you wanted. Not to mention the aggro follow range of monsters seems a lot higher now than normal. Maybe to prevent running from being so easy but that's just how I experience it.
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Old Nov 03, 2006, 05:53 PM // 17:53   #52
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Not just monks fleeing. Last night was out in Lojak ward or wherever and would approach a mob of kournans. I target the phallanx first and when I fire a longbow arrow and the rest of my team runs in he takes off like a bat out of hell. When I changed targets from him to something closer he turned around and joined the fray again.
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Old Nov 03, 2006, 06:26 PM // 18:26   #53
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On the Armored Transport quest (escort Dengo about 100 yards to the temple), the set of Corsairs that appears and runs in was very funny... I saw them coming, targeted one and we all started running at them. Immediately, their entire group, like 5 of them (some melee, some not), just ran in the exact opposite direction, staying just out of my aggro bubble. We must've looked really scary bearing down on them. They stopped running after a long ways (I think I triggered this by stopping my chase for a bit, but I don't know) and we fought them there. By the time we were done, Dengo was at the temple.

If it's any bug-finding help, this happened with a Dervish (and some other similar weird stuff did too, though not as pronounced), while the Paragon I started yesterday went through all the same quests (and lots more) without anything seeming odd. It is a little different than older chapters, but nothing really silly happened. I wonder if it has to do with being a melee character.

I don't see how this could not be a bug... but if it's not a bug, it still needs to be changed just because it makes for a stupid game.
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Old Nov 03, 2006, 06:36 PM // 18:36   #54
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yeah kiting is one thing but when they take off like there is a fire at home (home being two compasses away) then something seems a bit off with me >_>
So ok we get smarter and change targets, but when you come back to that target even if he is NOT yet back in agro range he turns and runs... lol you don't have to cast or even even fire at him and he bolts lol -_- Kinda hard to snare something you have to catch first but amusing that they can snare you if they wish from wherever it is they have bolted off to.
So then you say to heck with him and start making the trek to wherever it is you are going and he follows and follows and follows and even if you turn he bolts... It's funny but it gets old real quick -_-
Note this is NOT always the case, not everything kites like that or bolts like that but I already posted screenies of a monk that followed me from near one zone out to the next so I don't think this is news to anyone as its been stated many times before.


Thanks for the update Gaile and glad to see things are being worked on. I applaud the NF team they did a wonderful job even if I haven't made it all the way through yet XD (Silly bugs still slowing down progress so I'm just waiting to see most of them fixed.) Keep up the good work and thank you so much for being dilegent in reporting to the players what all is going on ^_^

Last edited by Eviance; Nov 03, 2006 at 06:38 PM // 18:38..
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Old Nov 03, 2006, 06:40 PM // 18:40   #55
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Quote:
Originally Posted by WasAGuest
Oh good, I thought I was the only one getting motion sick while playing my monk... /vomit

Even the slight delay after I walk and watching the camera twitch to behind me real fast vs the way it used to move with me is causing a bit of "heave" after awhile of play... nothing I can't live with... but wold rather live without.. if you get my meaning.
I even checked the options screen to see if there was a toggle switch for "automatic adjust" or something lol. I dont get sick from it, but i would call it a "minor annoyance".
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Old Nov 03, 2006, 07:27 PM // 19:27   #56
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The mob running problem is a bit old now, though must say I am using it to my advantage right now. I mean think about it what is the easiest way to take down a mob than to get their monk to run away. I have run at the monk till it was a good ways away from the fight then go back and slaughter everything. When the monk starts to come back to heal just target it and watch it run.

It is a real pain to have to chase them down and it does make killing the mobs that do not run a lot easier when their support is not there. Though doing it this way does sort of make it feel like I am cheating the game somehow. I have even used Sprint to try and get close to a fleeing monk and could not get him. It is like the monster just increased speed to match my increased speed.

Thank you for making the dyes stackable again as I am the person in my guild that holds all the dyes and a lot of the spare weapons/gear so inventory space on that toon is very tight. Now at least I can open up a little bit of his space.

I also am having problems with the camera issue. It is very disorienting to have the camera whipping around like it is when you are monking. I have gotten to a point of just looking at my skills and the party list and nothing else. Though this makes me less effective as I can not watch everything going on in the battle to try and read a spike coming. Please give us some way to control this camera adjust.

Also would like to say thank you for giving us the option to adjust the damage text as those were some really huge numbers compared to before.

Over all I am very happy with all the changes to the game and the new chapter. Keep up the good work.
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Old Nov 03, 2006, 08:04 PM // 20:04   #57
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Thank god I can stack dyes again, man that hurt my storage bad. Just in time for the weekend

*edit* But my Monastery Credits and Imperial Commendations still dont sack

Last edited by Cloudpiercer; Nov 03, 2006 at 08:10 PM // 20:10..
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Old Nov 03, 2006, 08:31 PM // 20:31   #58
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Something is wrong with the AI. Im an Elementalist so most of my skills are AOE. And everytime that I start to hit a mob is like a game of keep away. The AOE skills have been nerfed too death. And the Healer monsters don't bother hitting them more than once before they hightail it for safer ground. Please fix thee issue's.

Mega Mouse
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Old Nov 03, 2006, 08:41 PM // 20:41   #59
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I will tell you guys just like I told my guildies when they finally nerfed gold farmers with the AI updates, Grow up, Adapt, Evolve as a Player of get the hell out of the way. Most of my guild beat NF the first time within 4 days, We pride ourselves on being at that level of gaming, So what they run Adjust to It, when you Are a soft target and something targets you, what do you do 1) pray like hell you have a good monk 2) kite like there is no tomarrow. So why be upset that a Game is now not as dumb as you like. if u dont want them runing cripple the caster and send him to his grave, GG stop whining or find a new game
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Old Nov 03, 2006, 08:51 PM // 20:51   #60
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Phreakilla - I don't think anyone is complaining that the AI is improved (at least not in this thread), it is that the AI is broken. Something is not working the way it's supposed to. It makes for some funny situations, but at the same time makes the game much less fun. I'm sure it will get worked out, but as of right now...

Last edited by MasterThrawn; Nov 03, 2006 at 08:55 PM // 20:55..
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